Wednesday, June 27, 2012

Online Cheating


This week, for your consideration, we’d like to post another piece from the Chronicle:

 
It discusses technology-based cheating and some technology-based ways to detect academic dishonesty. 

What are your thoughts? Feel free to exchange ideas with colleagues in the CCCOnline Community.

Wednesday, June 20, 2012

Policies for Late Assignments


CCCOnline instructors, we’d like to hear your thoughts on late assignment policiesHere is a relevant piece from the Chronicle’s ProfHacker blog (“Developing Policies for Late Assignments”); note its thought questions at the end:

·          How do you handle late assignments in your courses?

·          If you have a late policy, how does this support your teaching goals?

Feel free to discuss with colleagues in the CCCOnline Community!

Wednesday, June 13, 2012

Let the Games Begin!


This week, we’re pleased to post news from Chris Luchs, Associate Dean of Career & Technical Education:

While the world gets ready for the XXX Olympics Games in London, CCCS is also embarking on its own challenge with games. On May 9th, Dr. McCallin announced the funding of fifteen Immersive and Game-Based Learning Faculty Challenge grants. So fifteen teams of dedicated educators will begin the development of games based learning projects on July 1, 2012.

So, what is games based learning? It is simply the application of gaming principles and practices to education to increase student engagement, retention and performance.
Many games require players to improve their literacy skills to complete assignments and questions as well as to utilize math skills to optimize player performance in game. Games also introduce players to probability and critical thinking as they select what attributes will improve their character and identify and plan strategies for overcoming obstacles and in certain cases defeating the villain.

One of the most powerful attribute of games is the idea of die and do over. This concept refers to the fact that failure is a common experience in most games. However, these failures allow the player to learn and experiment. Players are allowed repeated low cost attempts at defeating the monster. Many popular games foster a fail fast environment that allows players to engage in rapid prototyping and implementation of strategies and tactics until they are successful.

Would you like to learn more about this type of learning environment? It is expected that there will be another round of Immersive and Games-based Learning Faculty Challenge grants announced in the fall semester. You could start by adding some interesting books to your summer reading list. Some of the popular authors of games based learning are Clark Aldrich (Learning by Doing), Jane McGonigal (Reality is Broken), Henry Jenkins (Confronting the Challenges of Participatory Culture), James Gee (What Video Games have to Teach Us About Learning and Literacy) and Lee Sheldon (The Multiplayer Classroom).

Or if you prefer to learn more about game based learning as part of a course, please sign up for the Games-based Learning MOOC, which was funded as part of the Faculty Challenge Grant. This massively open online course (MOOC) is open to all CCCS faculty, instructors and staff and is free of charge. To find out more, please go here. http://gamesmooc.wordpress.com/

Wednesday, June 6, 2012

CCCOnline Joins Quality Matters

Good news: CCCOnline is now an official subscriber to Quality Matters! Quality Matters is a nationally recognized leader in quality assurance for online education with over 550 subscribers, including universities, community and technical colleges, and K-12 schools. We’re excited about the partnership and the opportunities it will bring for ongoing CCCOnline improvement.  

We’ll be sharing more as we roll out the program; in the meantime, please feel free to comment in the CCCOnline Community.